What is diagetic and Non-Diagetic sound?
Diagetic sound is the sound that is made by people or objects that are on the scene at that point whilst non-diagetic sound is the sound that is made by other objets that are not on scene or they are a voice in someone's head. It can also be the sound of others having a conversation off screen. The distinction between diegetic or non-diegetic sound depends on our understanding of the conventions of film viewing and listening. We know of that certain sounds are represented as coming from the story world, while others are represented as coming from outside the space of the story events. A play with diegetic and non-diegetic conventions can be used to create ambiguity (horror), or to surprise the audience (comedy).
What is a character motif?
A character motif is a piece of music set with a character, for example in Jaws when the suspensive music comes on that means that Jaws is coming. The character motif is also diagetic because it shows that this character is in scene. The mood of the music can determine what is going to happen or what has happened. This is also used to create dramatic irony and to show the audience that something is going to happen when the characters have no idea.
What is juxtaposing in a movie?
Juxtaposing in a movie is when something bad happens but there is a happy type of soundtrack in the background. For example if someone were to be stabbed in a film there might be a jolly soundtrack in the background.
How it affects the mood and meaning.
The soundtrack sound can affect the mood because it can change how people think about what is happening in the shot. It can change the mood depending on what key the track is in, for example if it is in a minor key then it can be mysterious or make the shot look scary but if it is in a major key then it can make the piece jolly or uplifting. It also affects the meaning because the protagonist could be out of sight but the music determines what they are doing whilst they are out of shot.
Exercise
In this exercise we are creating Foley sound for a clip. The clip we are doing is The Wiley Coyote. We need to create the sounds that would fit with the clip. If we cannot create a noise that is needed then we will find the noise in the internet and then put the source on to the evaluation. To create these noises we will find objects that will help to create noise (e.g Throwing something off a desk to create the crashing noise of the utensils being thrown off the table) Most of the sounds will be fairly easy to create but if we can not find them then we can use either iMovie or YouTube to get the noises.
Evaluation
http://youtu.be/z6ldWszaMiU
I think the foley sound we made for the clip enhanced the viewing experience and added an effect towards the viewers thoughts. Creating the sound wasn't an easy task because the wind was blocking out the sound we were trying to make when outside, this caused a problem because we could not create a different sound when rolling something down the hill. This was also a problem because we had to make every noise on a hard surface and in a echoed environment.This was a problem because the hard surfaces created a louder effect and not a muffled sound like something hitting the dirt. The sounds we needed which were created on the hard surfaces were our only option because there was too much wind outside to record without picking up the noise. This wasn't something we could change because there was not a lot of choice when it came to locations in the college. If i could change something about the video it would be the crashing noises at the end of the video because it was too echoey and it didn't last long enough. The soundtrack we used was Comic Bouncy (instrumental).
Tuesday, 15 October 2013
Monday, 7 October 2013
Unit 21 - Production Equipment
History of Cameras
Video Cameras create the illusion of motion because it is 24 images a second. These motion picture cameras are capable of high speed image capturing. The Film is inside the camera is completely dark then the shutter opens and the sensor is exposed to the light which it then takes in the shadows of the image and imprints them onto the film. Finally the shutter closes and the next piece of unexposed film moves into places.
Camera
There are three different things that can effect the exposure of an image. The aperture changes the amount of light that the camera takes in and also controls the Depth of Field. The DOF defines the objects that ill be focused on, for example if an object is further away within the depth of field then it will be blurred if the camera is focused on the nearer objects. The smoothness of a film all depends on the shutter speed. This is because the shutter speed defines how fast a video or image will be captured. The ISO measures the sensitivity of the image sensor. The same principles apply as in film photography – the lower the number the less sensitive your camera is to light and the finer the grain. Higher ISO settings are generally used in darker situations to get faster shutter speeds (for example an indoor sports event when you want to freeze the action in lower light)
Lighting
The different types of lighting include;
The Key Light- This light is the main light and used for every production.
The Backlight- This light is at the back of the subject and stops any shadows that are created by the Key Light. Using lights of different colour temperatures can create a great effect. This simply means using different lights of different colour in the same shot. This was used to great effect by James Cameron in the Steel Mill scene of "Terminator 2", in which he used blue and orange lighting (motivated by the moonlight and the molten steel respectively).
Another great use of lighting is also in Great Encounters of the Third Kind when the aliens are coming out of the ship the light blinds the characters and keeps the aliens a foggy mystery.
SoundShotgun microphones are very directional and are more accurate when recording sound because of that. They can have covers but on them which prevent the wind from getting into the mic and been recorded. The shotgun microphones are very useful when used for wildlife as they are directional.
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There are many different microphones on the market. They range massively in their quality and price. Many hundreds of pounds are needed for a very high quality microphone. We don't have that kind of money. You can just use the ZOOM's inbuilt microphones or you can purchase a range of medium-priced microphones that will jack into it.
Some microphones are sold which will fit onto your camera's hot-shoe. I have used these and they are no good. They pick up your breathing and the noise of your fingers on the camera.
However, they are still good low priced microphones and can be used by adapting them to fit a boom pole. The pole telescopes out, is lightweight and allows someone to hold the microphone very close to the actors. Part of the pole has a foam wrap so the boom handler grips it there and doesn't transmit his hand sounds along the pole and into the microphone.
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Production Video Evaluation
http://youtu.be/_wsm2q5vvmg
In our group we made a video about production gear. This video is informative because it tells the viewer about lighting, cameras and sound. It also shows the viewer how to set up a shotgun mic onto a boom pole. The video could have had some more examples of how to use the equipment and also have some better explanations of the equipment. However the Editing, Directing and Production itself was all done well.
The acting could have been improved if there was more enthusiasm and someone else should have done the acting. The audio could've been made louder because it cannot be heard when there is background noise. The transitions were badly made because there were black areas before and after the transition. If i could make it different i would get a different actor and change some of the transitions & noise.
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